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author | Aaron Franke <arnfranke@yahoo.com> | 2021-05-05 22:43:11 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-05-18 07:17:11 -0400 |
commit | ab674a41aa8d12a7f2bfe7f8700f3287b56e9f16 (patch) | |
tree | 223419e1a4dba24b17cf1a48515d8a1cf45be77d /doc/classes/Area2D.xml | |
parent | 20765800803e7864fa6cd0b641c129c349429e6e (diff) | |
download | redot-engine-ab674a41aa8d12a7f2bfe7f8700f3287b56e9f16.tar.gz |
Area: Uncap the range for gravity and change the slider hints
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r-- | doc/classes/Area2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 72b7faf8e4..9ab466bd62 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -61,7 +61,7 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0"> - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. |