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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-10 00:25:46 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-10 18:24:32 +0100 |
commit | dee43ea6501a51a7a2353d04d6376931a3278a33 (patch) | |
tree | 7af57d84976406548bb932fb195fc0a6f2d697f9 /doc/classes/ArrayOccluder3D.xml | |
parent | 2c28729122c71e025f9491b3d9905752341530fe (diff) | |
download | redot-engine-dee43ea6501a51a7a2353d04d6376931a3278a33.tar.gz |
Document occlusion culling classes and settings
Diffstat (limited to 'doc/classes/ArrayOccluder3D.xml')
-rw-r--r-- | doc/classes/ArrayOccluder3D.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ArrayOccluder3D.xml b/doc/classes/ArrayOccluder3D.xml index 993393cf50..cb682a7e62 100644 --- a/doc/classes/ArrayOccluder3D.xml +++ b/doc/classes/ArrayOccluder3D.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ArrayOccluder3D" inherits="Occluder3D" version="4.0"> <brief_description> + 3D polygon shape for use with occlusion culling in [OccluderInstance3D]. </brief_description> <description> + [ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders. + See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling. </description> <tutorials> </tutorials> |