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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-10 00:25:46 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-10 18:24:32 +0100
commitdee43ea6501a51a7a2353d04d6376931a3278a33 (patch)
tree7af57d84976406548bb932fb195fc0a6f2d697f9 /doc/classes/ArrayOccluder3D.xml
parent2c28729122c71e025f9491b3d9905752341530fe (diff)
downloadredot-engine-dee43ea6501a51a7a2353d04d6376931a3278a33.tar.gz
Document occlusion culling classes and settings
Diffstat (limited to 'doc/classes/ArrayOccluder3D.xml')
-rw-r--r--doc/classes/ArrayOccluder3D.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ArrayOccluder3D.xml b/doc/classes/ArrayOccluder3D.xml
index 993393cf50..cb682a7e62 100644
--- a/doc/classes/ArrayOccluder3D.xml
+++ b/doc/classes/ArrayOccluder3D.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayOccluder3D" inherits="Occluder3D" version="4.0">
<brief_description>
+ 3D polygon shape for use with occlusion culling in [OccluderInstance3D].
</brief_description>
<description>
+ [ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders.
+ See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
</description>
<tutorials>
</tutorials>