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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-12-12 13:10:16 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-12-12 13:13:05 +0100 |
commit | ce2a7f32537ecf6c275194d2bb962d417d2781c2 (patch) | |
tree | 114b72e410094651885d40738400d6c123b378d2 /doc/classes/AudioServer.xml | |
parent | 84692c6252438393999c427bf7f5d35b9c43926c (diff) | |
download | redot-engine-ce2a7f32537ecf6c275194d2bb962d417d2781c2.tar.gz |
Document `AudioServer.playback_speed_scale` in `Engine.time_scale`
This also documents `physics_ticks_per_second` not being automatically
adjusted, which can be important when speeding up simulation.
Diffstat (limited to 'doc/classes/AudioServer.xml')
-rw-r--r-- | doc/classes/AudioServer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 21ad817c6c..5b3fcd67d4 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -311,7 +311,7 @@ Name of the current device for audio output (see [method get_output_device_list]). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value [code]"Default"[/code] will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code]. </member> <member name="playback_speed_scale" type="float" setter="set_playback_speed_scale" getter="get_playback_speed_scale" default="1.0"> - Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played at half its speed). + Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played at half its speed). See also [member Engine.time_scale] to affect the general simulation speed, which is independent from [member AudioServer.playback_speed_scale]. </member> </members> <signals> |