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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 15:24:23 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | b9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch) | |
tree | 650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/BakedLightmap.xml | |
parent | c6cea6e9b372f403a5906813bf5db8583d747d06 (diff) | |
download | redot-engine-b9aa13e5917b45a540e92e50b81f7bc923e493d1.tar.gz |
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/BakedLightmap.xml')
-rw-r--r-- | doc/classes/BakedLightmap.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 84fd41f8c8..571a6fde80 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -29,7 +29,7 @@ </methods> <members> <member name="bake_cell_size" type="float" setter="set_bake_cell_size" getter="get_bake_cell_size" default="0.25"> - Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large. + Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large. </member> <member name="bake_energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> </member> @@ -37,7 +37,7 @@ The size of the affected area. </member> <member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr" default="false"> - If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. Default value: [code]false[/code]. + If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. </member> <member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode" default="0"> Lightmapping mode. See [enum BakeMode]. |