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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-10-25 06:16:12 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-10-25 20:44:12 +0200 |
commit | 22e42c1826e5703c119ed7c0632068e345ffb9e4 (patch) | |
tree | 343290f70b070bcb1c2ba874375e1ed6503a51cc /doc/classes/BaseMaterial3D.xml | |
parent | e8d57afaeccf0d9f9726746f49936eb93aa0039b (diff) | |
download | redot-engine-22e42c1826e5703c119ed7c0632068e345ffb9e4.tar.gz |
Improve documentation related for particle subemitters, collision and attractors
This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 72bfc2dcc7..c3295d854f 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -737,7 +737,7 @@ The object's X axis will always face the camera. </constant> <constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode"> - Used for particle systems when assigned to [GPUParticles3D] and [CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties. + Used for particle systems when assigned to [GPUParticles3D] and [CPUParticles3D] nodes (flipbook animation). Enables [code]particles_anim_*[/code] properties. The [member ParticleProcessMaterial.anim_speed_min] or [member CPUParticles3D.anim_speed_min] should also be set to a value bigger than zero for the animation to play. </constant> <constant name="TEXTURE_CHANNEL_RED" value="0" enum="TextureChannel"> |