diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 10:50:42 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-29 14:54:06 +0200 |
commit | 64717d64cdfa022078194537e2345602ccee354d (patch) | |
tree | f462e991dd1422faba3fbce49046a1c726d40efb /doc/classes/BaseMaterial3D.xml | |
parent | e60086f98b07365d6174677df84c9a22bfb56d15 (diff) | |
download | redot-engine-64717d64cdfa022078194537e2345602ccee354d.tar.gz |
Improve documentation for BaseMaterial3D's alpha scissor threshold
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 33a129a48e..2262c4fe47 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -82,7 +82,7 @@ The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. </member> <member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold"> - Threshold at which the alpha scissor will discard values. + Threshold at which the alpha scissor will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing [member alpha_scissor_threshold]. If the material disappears at a distance, try decreasing [member alpha_scissor_threshold]. </member> <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" default="0.0"> The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel. |