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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-23 21:32:19 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-23 21:32:19 +0200 |
commit | 9923851370073ceda72c4f4f7414444742c27562 (patch) | |
tree | b5f112fc5ac4b279788acbac43f378882510fb0f /doc/classes/BaseMaterial3D.xml | |
parent | ad8c50a49c942333b80a6b0a961c2f9b0c986712 (diff) | |
download | redot-engine-9923851370073ceda72c4f4f7414444742c27562.tar.gz |
Fix typos with codespell
Using codespell 2.2-dev from current git.
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index f3e2c4b308..c6f3aae929 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -65,7 +65,7 @@ Forces a conversion of the [member albedo_texture] from sRGB space to linear space. </member> <member name="albedo_tex_msdf" type="bool" setter="set_flag" getter="get_flag" default="false"> - Enables multichannel signed distance field rendering shader. Use [member msdf_pixel_range] and [member msdf_outline_size] to configure MSDF paramenters. + Enables multichannel signed distance field rendering shader. Use [member msdf_pixel_range] and [member msdf_outline_size] to configure MSDF parameters. </member> <member name="albedo_texture" type="Texture2D" setter="set_texture" getter="get_texture"> Texture to multiply by [member albedo_color]. Used for basic texturing of objects. |