diff options
author | Micky <micheledevita2@gmail.com> | 2022-09-21 18:56:03 +0200 |
---|---|---|
committer | Micky <micheledevita2@gmail.com> | 2022-09-21 22:47:46 +0200 |
commit | c1b5b68eee2b3b57dd37c66a8f274c1024326abc (patch) | |
tree | 0c857f1332166d97b3db0f65d2254655ab912bb4 /doc/classes/BaseMaterial3D.xml | |
parent | 53d2a9acddf4df5ba7819c154a8a52dc58ddcd1d (diff) | |
download | redot-engine-c1b5b68eee2b3b57dd37c66a8f274c1024326abc.tar.gz |
Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index cbb58a3e1e..dbc7d0fb29 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -305,7 +305,7 @@ <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0"> Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade. </member> - <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false"> + <member name="proximity_fade_enabled" type="bool" setter="set_proximity_fade_enabled" getter="is_proximity_fade_enabled" default="false"> If [code]true[/code], the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object. </member> <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> |