summaryrefslogtreecommitdiffstats
path: root/doc/classes/BaseMaterial3D.xml
diff options
context:
space:
mode:
authorMicky <micheledevita2@gmail.com>2022-09-21 18:56:03 +0200
committerMicky <micheledevita2@gmail.com>2022-09-21 22:47:46 +0200
commitc1b5b68eee2b3b57dd37c66a8f274c1024326abc (patch)
tree0c857f1332166d97b3db0f65d2254655ab912bb4 /doc/classes/BaseMaterial3D.xml
parent53d2a9acddf4df5ba7819c154a8a52dc58ddcd1d (diff)
downloadredot-engine-c1b5b68eee2b3b57dd37c66a8f274c1024326abc.tar.gz
Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled` Material.`set_proximity_fade` -> `set_proximity_fade_enabled` (Material.`is_proximity_fade_enabled` is unchanged) Area3D.`reverb_bus_enable` -> `reverb_bus_enabled` (`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged) RDPipelineRasterizationState: `depth_bias_enable` -> `depth_bias_enabled` `set_depth_bias_enable` -> `set_depth_bias_enabled` `get_depth_bias_enable` -> `get_depth_bias_enabled` Bonus: Area3D.`set_reverb_bus` -> `set_reverb_bus_name` Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r--doc/classes/BaseMaterial3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index cbb58a3e1e..dbc7d0fb29 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -305,7 +305,7 @@
<member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0">
Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.
</member>
- <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false">
+ <member name="proximity_fade_enabled" type="bool" setter="set_proximity_fade_enabled" getter="is_proximity_fade_enabled" default="false">
If [code]true[/code], the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object.
</member>
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">