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author | Rindbee <idleman@yeah.net> | 2023-03-21 15:48:51 +0800 |
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committer | Rindbee <idleman@yeah.net> | 2023-03-21 19:10:48 +0800 |
commit | f29a7c040414aae6ff95d1810fbb041f4dc319b9 (patch) | |
tree | 31f0d4b0d8b845dbc1a2f6231789e9edbfa21a6c /doc/classes/BaseMaterial3D.xml | |
parent | a008a06fcb3a65d5fc3694d3cb215bfb60397fe6 (diff) | |
download | redot-engine-f29a7c040414aae6ff95d1810fbb041f4dc319b9.tar.gz |
Fix some wrong descriptions in the docs
Diffstat (limited to 'doc/classes/BaseMaterial3D.xml')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 6f361d6af9..989c76d5da 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -390,7 +390,7 @@ Repeat flags for the texture. See [enum TextureFilter] for options. </member> <member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0"> - If [code]true[/code], transparency is enabled on the body. Some transparency modes will disable shadow casting. Any transparency mode other than Disabled has a greater performance impact compared to opaque rendering. See also [member blend_mode]. + The material's transparency mode. Some transparency modes will disable shadow casting. Any transparency mode other than [constant TRANSPARENCY_DISABLED] has a greater performance impact compared to opaque rendering. See also [member blend_mode]. </member> <member name="use_particle_trails" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], enables parts of the shader required for [GPUParticles3D] trails to function. This also requires using a mesh with appropriate skinning, such as [RibbonTrailMesh] or [TubeTrailMesh]. Enabling this feature outside of materials used in [GPUParticles3D] meshes will break material rendering. |