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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-02-21 18:51:08 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-02-22 16:16:49 +0100
commitf781571d070b7d8d13936a383658af289f310ae7 (patch)
tree9e7d656a3c74a185871cbbbc866e1a2641f7edf5 /doc/classes/CPUParticles3D.xml
parent652438a3952ae13e12dd4fd40756311fde81a791 (diff)
downloadredot-engine-f781571d070b7d8d13936a383658af289f310ae7.tar.gz
Add keywords to improve search in the class reference
Diffstat (limited to 'doc/classes/CPUParticles3D.xml')
-rw-r--r--doc/classes/CPUParticles3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 79283d6f85..27726ff8a2 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -125,7 +125,7 @@
<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
Minimum particle animation speed.
</member>
- <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)" keywords="colour">
Each particle's initial color.
[b]Note:[/b] [member color] multiplies the particle mesh's vertex colors. To have a visible effect on a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] [i]must[/i] be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function. Otherwise, [member color] will have no visible effect.
</member>