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authorRémi Verschelde <rverschelde@gmail.com>2020-01-23 11:14:14 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-23 12:37:33 +0100
commitba177ccaecb91c3800e220272864dfb5c23958e7 (patch)
tree8eadc7fb7365c2863fa2536f6a6db68d82588ec6 /doc/classes/CameraServer.xml
parent46820527dea1fb238edbc1137f3173750e053ece (diff)
downloadredot-engine-ba177ccaecb91c3800e220272864dfb5c23958e7.tar.gz
doc: Misc updates for AnimationNode* and others
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
Diffstat (limited to 'doc/classes/CameraServer.xml')
-rw-r--r--doc/classes/CameraServer.xml8
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml
index 850794c1da..f01426377c 100644
--- a/doc/classes/CameraServer.xml
+++ b/doc/classes/CameraServer.xml
@@ -1,9 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraServer" inherits="Object" category="Core" version="3.2">
<brief_description>
- The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
+ Server keeping track of different cameras accessible in Godot.
</brief_description>
<description>
+ The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
+ It is notably used to provide AR modules with a video feed from the camera.
</description>
<tutorials>
</tutorials>
@@ -55,14 +57,14 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Emitted when a [CameraFeed] is added (webcam is plugged in).
+ Emitted when a [CameraFeed] is added (e.g. webcam is plugged in).
</description>
</signal>
<signal name="camera_feed_removed">
<argument index="0" name="id" type="int">
</argument>
<description>
- Emitted when a [CameraFeed] is removed (webcam is removed).
+ Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged).
</description>
</signal>
</signals>