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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-03-29 23:37:35 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-03-29 23:47:35 +0100
commitd80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9 (patch)
treeff8c5d6c286c0dfc9db349090bffcda730b58e22 /doc/classes/CanvasItemMaterial.xml
parentc8aa85189a8736bb9723770b9409e6f9c00fc249 (diff)
downloadredot-engine-d80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9.tar.gz
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
Diffstat (limited to 'doc/classes/CanvasItemMaterial.xml')
-rw-r--r--doc/classes/CanvasItemMaterial.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml
index 69d873f446..91640f1619 100644
--- a/doc/classes/CanvasItemMaterial.xml
+++ b/doc/classes/CanvasItemMaterial.xml
@@ -4,7 +4,7 @@
A material for [CanvasItem]s.
</brief_description>
<description>
- [code]CanvasItemMaterial[/code]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
+ [CanvasItemMaterial]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
</description>
<tutorials>
</tutorials>