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author | fabriceci <fabricecipolla@gmail.com> | 2022-01-23 23:36:07 +0100 |
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committer | fabriceci <fabricecipolla@gmail.com> | 2022-01-24 15:19:43 +0100 |
commit | 856142a97d7df66da6d5a05ab7d3ba94b4d49e69 (patch) | |
tree | 3628251db17881ff04f92b537374f03951130888 /doc/classes/CharacterBody2D.xml | |
parent | 6a3ff8fa1f2cbad5752cf039827206ac265f68f6 (diff) | |
download | redot-engine-856142a97d7df66da6d5a05ab7d3ba94b4d49e69.tar.gz |
rename free mode to floating mode
Diffstat (limited to 'doc/classes/CharacterBody2D.xml')
-rw-r--r-- | doc/classes/CharacterBody2D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 28a9107db6..1c4475dd70 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -165,9 +165,6 @@ If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still. If [code]false[/code], the body will slide on floor's slopes when [member motion_velocity] applies a downward force. </member> - <member name="free_mode_min_slide_angle" type="float" setter="set_free_mode_min_slide_angle" getter="get_free_mode_min_slide_angle" default="0.261799"> - Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. - </member> <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4"> Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. </member> @@ -192,12 +189,15 @@ <member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2(0, -1)"> Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> + <member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799"> + Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING]. + </member> </members> <constants> <constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode"> Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for sided games like platformers. </constant> - <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode"> + <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode"> Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games. </constant> <constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave"> |