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author | Ken Paulson <ken@muffinmangames.com> | 2019-08-05 22:17:57 -0400 |
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committer | Ken Paulson <ken@muffinmangames.com> | 2019-08-06 13:27:07 -0400 |
commit | deec700497f860602a26cf16904e44a23cc722ce (patch) | |
tree | 5edf95c4230f8c9948259f491fb5ba64789964e3 /doc/classes/CheckBox.xml | |
parent | fa35a73f0aa914ad282a0b9878ef485152521f40 (diff) | |
download | redot-engine-deec700497f860602a26cf16904e44a23cc722ce.tar.gz |
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used.
Diffstat (limited to 'doc/classes/CheckBox.xml')
-rw-r--r-- | doc/classes/CheckBox.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 80b5e90717..93c42a85a3 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -14,6 +14,7 @@ </constants> <theme_items> <theme_item name="check_vadjust" type="int" default="0"> + The vertical offset used when rendering the check icons. </theme_item> <theme_item name="checked" type="Texture"> </theme_item> |