diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-05 14:43:40 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-31 14:22:07 +0200 |
commit | c4903a603b819c6389f3a3a8a542be03a3a46aec (patch) | |
tree | c46b628673bf7770221d1a5c504ec5cfacb7b9ad /doc/classes/CollisionShape2D.xml | |
parent | 96e257b2728c0cd1d43b2b700c3d9c52a0b44712 (diff) | |
download | redot-engine-c4903a603b819c6389f3a3a8a542be03a3a46aec.tar.gz |
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
Diffstat (limited to 'doc/classes/CollisionShape2D.xml')
-rw-r--r-- | doc/classes/CollisionShape2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index d2676e55d0..b4fcf9cd88 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -7,7 +7,7 @@ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> </methods> |