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authorRicardo Buring <ricardo.buring@gmail.com>2023-03-05 16:36:01 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2023-03-05 17:19:50 +0100
commite61a127042b183caa713a0eff852f26cdedbc2c0 (patch)
treedcd19232c58ee3e0f152b086c032e2d5a6b9526f /doc/classes/CollisionShape3D.xml
parent31eccb5501ddc92b4a17fd6ae33dca4ad217702c (diff)
downloadredot-engine-e61a127042b183caa713a0eff852f26cdedbc2c0.tar.gz
Fix concave/convex polygon shape documentation
Removes some outdated/incorrect/duplicated info, adds correct info. Also removes no longer applicable "editor-only helper" statements.
Diffstat (limited to 'doc/classes/CollisionShape3D.xml')
-rw-r--r--doc/classes/CollisionShape3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index 4793debefd..f79f9a8803 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -4,7 +4,7 @@
Node that represents collision shape data in 3D space.
</brief_description>
<description>
- Editor facility for creating and editing collision shapes in 3D space. Set the [member shape] property to configure the shape. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape.
+ Editor facility for creating and editing collision shapes in 3D space. Set the [member shape] property to configure the shape.
You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object.
[b]Warning:[/b] A non-uniformly scaled CollisionShape3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size of its [member shape] resource instead.
</description>