summaryrefslogtreecommitdiffstats
path: root/doc/classes/Color.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2021-01-04 14:33:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-01-04 14:33:44 +0100
commit215d18814e3db5371ed7aae9555ac25bf7d1a00e (patch)
treefe36a04fbf8486e1d59b87d0525dea57659f3e1e /doc/classes/Color.xml
parent8bfd96ee3f499035773b750f31e875cd3ef3b1fb (diff)
downloadredot-engine-215d18814e3db5371ed7aae9555ac25bf7d1a00e.tar.gz
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/Color.xml')
-rw-r--r--doc/classes/Color.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 755fd7eea2..8af5f29b65 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
- You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
+ You can also create a color from standardized color names by using [code]ColorN[/code] ([b]FIXME:[/b] No longer true, a Color(String) constructor should be re-implemented for that) or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
@@ -158,7 +158,7 @@
<argument index="0" name="to" type="Color">
</argument>
<description>
- Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="lerp">