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authorHanif Bin Ariffin <hanif.ariffin.4326@gmail.com>2019-09-23 20:01:26 -0400
committerRémi Verschelde <rverschelde@gmail.com>2020-02-12 11:22:33 +0100
commit7bc1dc828f1636cdc9dc253d28a279f18c9c72c8 (patch)
tree3f73da9fa13c9801f97feb36d784f9ecc064dc00 /doc/classes/Color.xml
parent0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff)
downloadredot-engine-7bc1dc828f1636cdc9dc253d28a279f18c9c72c8.tar.gz
Remove deprecated Color::gray
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'doc/classes/Color.xml')
-rw-r--r--doc/classes/Color.xml12
1 files changed, 0 insertions, 12 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 0d3f51309b..5529251b5a 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -128,18 +128,6 @@
[/codeblock]
</description>
</method>
- <method name="gray">
- <return type="float">
- </return>
- <description>
- Returns the color's grayscale representation.
- The gray value is calculated as [code](r + g + b) / 3[/code].
- [codeblock]
- var c = Color(0.2, 0.45, 0.82)
- var gray = c.gray() # A value of 0.466667
- [/codeblock]
- </description>
- </method>
<method name="inverted">
<return type="Color">
</return>