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author | Bernhard Liebl <Bernhard.Liebl@gmx.org> | 2017-12-15 16:43:27 +0100 |
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committer | Bernhard Liebl <Bernhard.Liebl@gmx.org> | 2018-07-31 17:56:48 +0200 |
commit | ba974b8d1e245818d819791bd628e70ec3b92de3 (patch) | |
tree | 59a47903e6a0233d041a6938ea2a6cb5f9fe6a63 /doc/classes/Color.xml | |
parent | 4e4702e3868af342b0e2964c7753fa4a3aa83af8 (diff) | |
download | redot-engine-ba974b8d1e245818d819791bd628e70ec3b92de3.tar.gz |
Allow some non-integer built-in constants in gdscript
Diffstat (limited to 'doc/classes/Color.xml')
-rw-r--r-- | doc/classes/Color.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 3d74bd7ab0..c675bbe994 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -5,7 +5,7 @@ </brief_description> <description> A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1. - You can also create a color from standardised color names with [method @GDScript.ColorN]. + You can also create a color from standardised color names with Color.ColorN (e.g. Color.green) or [method @GDScript.ColorN]. </description> <tutorials> </tutorials> |