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authorBernhard Liebl <Bernhard.Liebl@gmx.org>2017-12-15 16:43:27 +0100
committerBernhard Liebl <Bernhard.Liebl@gmx.org>2018-07-31 17:56:48 +0200
commitba974b8d1e245818d819791bd628e70ec3b92de3 (patch)
tree59a47903e6a0233d041a6938ea2a6cb5f9fe6a63 /doc/classes/Color.xml
parent4e4702e3868af342b0e2964c7753fa4a3aa83af8 (diff)
downloadredot-engine-ba974b8d1e245818d819791bd628e70ec3b92de3.tar.gz
Allow some non-integer built-in constants in gdscript
Diffstat (limited to 'doc/classes/Color.xml')
-rw-r--r--doc/classes/Color.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 3d74bd7ab0..c675bbe994 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values &gt; 1.
- You can also create a color from standardised color names with [method @GDScript.ColorN].
+ You can also create a color from standardised color names with Color.ColorN (e.g. Color.green) or [method @GDScript.ColorN].
</description>
<tutorials>
</tutorials>