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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-24 01:46:56 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-24 01:48:31 +0100
commit27f964d5380134c6384cd2cc1331f0db7b46d755 (patch)
tree556b58b27962d86592cb7de2f9d243c3eb4657a6 /doc/classes/ConeTwistJoint3D.xml
parentc4c211c3b7608f79457f16bb42ad8839a9cdcf5a (diff)
downloadredot-engine-27f964d5380134c6384cd2cc1331f0db7b46d755.tar.gz
Fix confusing SliderJoint3D brief description
Diffstat (limited to 'doc/classes/ConeTwistJoint3D.xml')
-rw-r--r--doc/classes/ConeTwistJoint3D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ConeTwistJoint3D.xml b/doc/classes/ConeTwistJoint3D.xml
index e86e95bec3..bd6e24dafd 100644
--- a/doc/classes/ConeTwistJoint3D.xml
+++ b/doc/classes/ConeTwistJoint3D.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConeTwistJoint3D" inherits="Joint3D" version="4.0">
<brief_description>
- A twist joint between two 3D bodies.
+ A twist joint between two 3D PhysicsBodies.
</brief_description>
<description>
The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint3D].
The twist axis is initiated as the X axis of the [Joint3D].
- Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies.
+ Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies. See also [Generic6DOFJoint3D].
</description>
<tutorials>
</tutorials>