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| author | Mel Collins <mel@raumkraut.net> | 2018-08-26 15:09:20 +0200 |
|---|---|---|
| committer | Mel Collins <mel@raumkraut.net> | 2018-08-26 15:14:55 +0200 |
| commit | 2d0a55c86cc29b72d2055217218d6f2c8399a4ef (patch) | |
| tree | c4a6f61eb17d33433cb2c5f7b6c6bd796f3f999a /doc/classes/Control.xml | |
| parent | 8c435a343e9739f30cb2e347df95835c91c1ff1a (diff) | |
| download | redot-engine-2d0a55c86cc29b72d2055217218d6f2c8399a4ef.tar.gz | |
Clarify direction of input event propagation
Diffstat (limited to 'doc/classes/Control.xml')
| -rw-r--r-- | doc/classes/Control.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 4301102e4a..8575a1f498 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -38,7 +38,7 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> - The node's parent forwards input events to this method. Use it to process and accept inputs on UI elements. See [method accept_event]. + Use this method to process and accept inputs on UI elements. See [method accept_event]. Replaces Godot 2's [code]_input_event[/code]. </description> </method> |
