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authorChris Bradfield <chris@kidscancode.org>2020-01-10 10:46:41 -0800
committerChris Bradfield <chris@kidscancode.org>2020-01-10 10:46:41 -0800
commit378c4895ae8ad3a5c2926d4eef2deae0af4197f4 (patch)
tree707c8aded08595ad03f85d298d6d4a90d9f4d113 /doc/classes/Control.xml
parent4b3123104cb766a11a9cb93afb08af118712f012 (diff)
downloadredot-engine-378c4895ae8ad3a5c2926d4eef2deae0af4197f4.tar.gz
[DOCS] Corrections and clarifications to classref
Diffstat (limited to 'doc/classes/Control.xml')
-rw-r--r--doc/classes/Control.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 75d5a72fb1..d309015453 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -504,7 +504,7 @@
<description>
Virtual method to be implemented by the user. Returns whether the given [code]point[/code] is inside this control.
If not overridden, default behavior is checking if the point is within control's Rect.
- [b]Node:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code].
+ [b]Note:[/b] If you want to check if a point is inside the control, you can use [code]get_rect().has_point(point)[/code].
</description>
</method>
<method name="has_shader_override" qualifiers="const">