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author | Mallardbro <mallardbro@hotmail.co.uk> | 2023-04-11 17:38:10 +0100 |
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committer | GitHub <noreply@github.com> | 2023-04-11 17:38:10 +0100 |
commit | c25d015d0658696b1a2da99a838e6cfcce155efd (patch) | |
tree | 80e56f0f1c90ad01c3b7f2a3097f5b37c5ad44a9 /doc/classes/Control.xml | |
parent | ca808c88a490368d1047a7b46d614f9d94acda67 (diff) | |
download | redot-engine-c25d015d0658696b1a2da99a838e6cfcce155efd.tar.gz |
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
Diffstat (limited to 'doc/classes/Control.xml')
-rw-r--r-- | doc/classes/Control.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index b26c4029be..a52cdf7207 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -946,10 +946,10 @@ Tells Godot which node it should give focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_left] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. </member> <member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_right] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. + Tells Godot which node it should give focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_right] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the right of this one. </member> <member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> - Tells Godot which node it should give focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_up] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. + Tells Godot which node it should give focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_up] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the top of this one. </member> <member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next" default="NodePath("")"> Tells Godot which node it should give focus to if the user presses [kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing the [member ProjectSettings.input/ui_focus_next] input action. |