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authorreduz <reduzio@gmail.com>2021-07-01 15:25:35 -0300
committerreduz <reduzio@gmail.com>2021-07-03 12:11:01 -0300
commitd6893cb2e87796336a3c195a1df10057c21dfbca (patch)
treec6f25ad40a68e95014ff96bf5fc7b02aa582c613 /doc/classes/CurveTexture.xml
parentad8a2b3d527f821d1a0b061811661d49d0920967 (diff)
downloadredot-engine-d6893cb2e87796336a3c195a1df10057c21dfbca.tar.gz
Implement Curve3Texture
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
Diffstat (limited to 'doc/classes/CurveTexture.xml')
-rw-r--r--doc/classes/CurveTexture.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index bc6b69d2d1..54065fe0f9 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -14,10 +14,16 @@
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
The [code]curve[/code] rendered onto the texture.
</member>
+ <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
+ </member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
The width of the texture.
</member>
</members>
<constants>
+ <constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode">
+ </constant>
+ <constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode">
+ </constant>
</constants>
</class>