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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-08-15 12:14:01 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-08-19 20:29:24 +0200
commit469c462b763efe1acff65441a23964b0cbdba0bf (patch)
tree5209595f2f6a3e93a00729f4ce16575d022031fd /doc/classes/DirectionalLight3D.xml
parent5444afae63f37cb4b890c781e5679a3b7ee5a392 (diff)
downloadredot-engine-469c462b763efe1acff65441a23964b0cbdba0bf.tar.gz
Add missing tutorials to documentation classes
Diffstat (limited to 'doc/classes/DirectionalLight3D.xml')
-rw-r--r--doc/classes/DirectionalLight3D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index 1dbacd5ef7..d3cca5fa6d 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -7,7 +7,8 @@
A directional light is a type of [Light3D] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight3D transform (origin) is ignored. Only the basis is used to determine light direction.
</description>
<tutorials>
- <link title="Lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
+ <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link>
+ <link title="Faking global illumination">$DOCS_URL/tutorials/3d/global_illumination/faking_global_illumination.html</link>
</tutorials>
<members>
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false">