summaryrefslogtreecommitdiffstats
path: root/doc/classes/EditorPlugin.xml
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2021-10-06 21:11:20 +0200
committerGitHub <noreply@github.com>2021-10-06 21:11:20 +0200
commit164dc11e04b9cb5d0758dc310c624340355f32a3 (patch)
treee3e99f0512cf79299469b98636eb73ef07da7e27 /doc/classes/EditorPlugin.xml
parent98b81ad35c30b1336ae100fbd21a0d6a5572c0bd (diff)
parentf2e9867e9f6dc58ab3a016c7b2a90bc9c3b5f1b6 (diff)
downloadredot-engine-164dc11e04b9cb5d0758dc310c624340355f32a3.tar.gz
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
Diffstat (limited to 'doc/classes/EditorPlugin.xml')
-rw-r--r--doc/classes/EditorPlugin.xml19
1 files changed, 12 insertions, 7 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 43e65f1aa0..4aa6963f57 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -96,7 +96,7 @@
</description>
</method>
<method name="_forward_3d_gui_input" qualifiers="virtual">
- <return type="bool" />
+ <return type="int" />
<argument index="0" name="viewport_camera" type="Camera3D" />
<argument index="1" name="event" type="InputEvent" />
<description>
@@ -105,13 +105,13 @@
[gdscript]
# Prevents the InputEvent to reach other Editor classes.
func _forward_3d_gui_input(camera, event):
- return true
+ return EditorPlugin.AFTER_GUI_INPUT_STOP
[/gdscript]
[csharp]
// Prevents the InputEvent to reach other Editor classes.
public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event)
{
- return true;
+ return EditorPlugin.AFTER_GUI_INPUT_STOP;
}
[/csharp]
[/codeblocks]
@@ -185,12 +185,12 @@
Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example:
[codeblocks]
[gdscript]
- # Prevents the InputEvent to reach other Editor classes
+ # Prevents the InputEvent to reach other Editor classes.
func _forward_canvas_gui_input(event):
return true
[/gdscript]
[csharp]
- // Prevents the InputEvent to reach other Editor classes
+ // Prevents the InputEvent to reach other Editor classes.
public override bool ForwardCanvasGuiInput(InputEvent @event)
{
return true;
@@ -202,13 +202,18 @@
[gdscript]
# Consumes InputEventMouseMotion and forwards other InputEvent types.
func _forward_canvas_gui_input(event):
- return event is InputEventMouseMotion
+ if (event is InputEventMouseMotion):
+ return true
+ return false
[/gdscript]
[csharp]
// Consumes InputEventMouseMotion and forwards other InputEvent types.
public override bool ForwardCanvasGuiInput(InputEvent @event)
{
- return @event is InputEventMouseMotion;
+ if (@event is InputEventMouseMotion) {
+ return true;
+ }
+ return false
}
[/csharp]
[/codeblocks]