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authorGeorge L. Albany <Megacake1234@gmail.com>2024-11-19 16:33:53 +0000
committerGitHub <noreply@github.com>2024-11-19 16:33:53 +0000
commit9ba2401222d681f0ca7914991ce9295207c75b19 (patch)
tree95fa9bc9937f02431bd6fd6b0c155eb362f707d2 /doc/classes/EditorScript.xml
parent364a394be03f7b22e8c4f66e51639ae731fe7ae1 (diff)
parent0f7b5f937ff0eb07a2add4eebbaabb4e9f537806 (diff)
downloadredot-engine-9ba2401222d681f0ca7914991ce9295207c75b19.tar.gz
Merge pull request #872 from Spartan322/4.3-fix/using-redot
[4.3] Fix `using Redot;` to `using Godot;` in docs
Diffstat (limited to 'doc/classes/EditorScript.xml')
-rw-r--r--doc/classes/EditorScript.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 82aa8f4ffc..d525d0978f 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -16,7 +16,7 @@
print("Hello from the Redot Editor!")
[/gdscript]
[csharp]
- using Redot;
+ using Godot;
[Tool]
public partial class HelloEditor : EditorScript