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authorRindbee <idleman@yeah.net>2023-03-26 13:11:24 +0800
committerRindbee <idleman@yeah.net>2023-06-21 07:16:30 +0800
commit19d77ea90d5214f3c54abff0bb5d447564892fbb (patch)
tree5f7a2d952a71e03d64e7ebc328205aea154d7d4a /doc/classes/EditorSettings.xml
parent6ef2f358c741c993b5cdc9680489e2c4f5da25cc (diff)
downloadredot-engine-19d77ea90d5214f3c54abff0bb5d447564892fbb.tar.gz
Fix wrong descriptions in EditorSettings
Fix wrong descriptions about `editors/3d/grid_division_level_max` and `editors/3d/grid_division_level_min`.
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index bbe3ba4821..dd66f7b163 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -280,10 +280,10 @@
The grid division bias to use in the 3D editor. Negative values will cause small grid divisions to appear earlier, whereas positive values will cause small grid divisions to appear later.
</member>
<member name="editors/3d/grid_division_level_max" type="int" setter="" getter="">
- The smallest grid division to use in the 3D editor, specified as a power of 2. The grid will not be able to get larger than [code]1 ^ grid_division_level_max[/code] units. By default, this means grid divisions cannot get smaller than 100 units each, no matter how far away the camera is from the grid.
+ The largest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how large the grid divisions can be. The grid divisions will not be able to get larger than [code]primary_grid_steps ^ grid_division_level_max[/code] units. By default, when [member editors/3d/primary_grid_steps] is [code]8[/code], this means grid divisions cannot get larger than [code]64[/code] uints each (so primary grid lines are [code]512[/code] uints apart), no matter how far away the camera is from the grid.
</member>
<member name="editors/3d/grid_division_level_min" type="int" setter="" getter="">
- The smallest grid division to use in the 3D editor, specified as a power of 2. The grid will not be able to get smaller than [code]1 ^ grid_division_level_min[/code] units. By default, this means grid divisions cannot get smaller than 1 unit each, no matter how close the camera is from the grid.
+ The smallest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how small the grid divisions can be. The grid divisions will not be able to get smaller than [code]primary_grid_steps ^ grid_division_level_min[/code] units. By default, this means grid divisions cannot get smaller than 1 unit each, no matter how close the camera is from the grid.
</member>
<member name="editors/3d/grid_size" type="int" setter="" getter="">
The grid size in units. Higher values prevent the grid from appearing "cut off" at certain angles, but make the grid more demanding to render. Depending on the camera's position, the grid may not be fully visible since a shader is used to fade it progressively.