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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-04 19:25:11 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-05-20 03:01:12 +0200 |
commit | 86314e1e537dad0e9c007a10ace04cb4261c3b7d (patch) | |
tree | 627515110a815eadbc179e8d46ec9717d340d718 /doc/classes/EditorSettings.xml | |
parent | 809a98216267f3066b9fec2f02b2042bdc9d3e0d (diff) | |
download | redot-engine-86314e1e537dad0e9c007a10ace04cb4261c3b7d.tar.gz |
Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).
However, it's probably a better choice to unconstrain the 2D editor view
by default because:
- Lots of people don't know about this setting and wonder how they
can scroll far away from the scene. This feels really limiting for them,
and it can even lead to some people thinking Godot intentionally limits
scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
This makes the 2D editor more consistent with the 3D editor.
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r-- | doc/classes/EditorSettings.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 6a27bff763..703c78ceb9 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -228,9 +228,6 @@ <member name="editors/2d/bone_width" type="int" setter="" getter=""> The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size]. </member> - <member name="editors/2d/constrain_editor_view" type="bool" setter="" getter=""> - If [code]true[/code], prevents the 2D editor viewport from leaving the scene. Limits are calculated dynamically based on nodes present in the current scene. If [code]false[/code], the 2D editor viewport will be able to move freely, but you risk getting lost when zooming out too far. You can refocus on the scene by selecting a node then pressing [kbd]F[/kbd]. - </member> <member name="editors/2d/grid_color" type="Color" setter="" getter=""> The grid color to use in the 2D editor. </member> |