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authorFrying☆Pan <fryingpan@team-prism.rocks>2023-11-28 20:17:12 -0500
committerFryingPan <leotomasmc@outlook.com>2023-11-30 14:00:07 -0500
commitde59872db858145b4fc3778c5be6ad6c75395b73 (patch)
treeb00bad53a85f56611efd996bfd67faa268cfe495 /doc/classes/EditorSettings.xml
parentd76c1d0e516fedc535a2e394ab780cac79203477 (diff)
downloadredot-engine-de59872db858145b4fc3778c5be6ad6c75395b73.tar.gz
fix documentation for `icon_and_font_color` editor setting
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 6edd8af7cc..ec051c0545 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -665,8 +665,8 @@
<member name="interface/theme/icon_and_font_color" type="int" setter="" getter="">
The icon and font color scheme to use in the editor.
- [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color].
- - [b]Dark[/b] makes fonts and icons light (suitable for dark themes).
- - [b]Light[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp#L135]this set of rules[/url].
+ - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url].
+ - [b]Light[/b] makes fonts and icons light (suitable for dark themes).
</member>
<member name="interface/theme/icon_saturation" type="float" setter="" getter="">
The saturation to use for editor icons. Higher values result in more vibrant colors.