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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-03-22 01:05:53 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-03-22 01:07:31 +0100
commitf575ca09ae820109773cc9078e7b266e6580f632 (patch)
tree176c0c735ea2c591a752b34bfd5530115af5ae47 /doc/classes/EditorSettings.xml
parentce90d77a1857e9cee4b7571258d6e917bf4ba268 (diff)
downloadredot-engine-f575ca09ae820109773cc9078e7b266e6580f632.tar.gz
Add property hints for debugger/profiler editor settings
This also adds descriptions for those settings.
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml13
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index bbe3ba4821..7e1bba202d 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -182,9 +182,22 @@
</method>
</methods>
<members>
+ <member name="debugger/auto_switch_to_remote_scene_tree" type="bool" setter="" getter="">
+ If [code]true[/code], automatically switches to the [b]Remote[/b] scene tree when running the project from the editor. If [code]false[/code], stays on the [b]Local[/b] scene tree when running the project from the editor.
+ </member>
<member name="debugger/profiler_frame_history_size" type="int" setter="" getter="">
The size of the profiler's frame history. The default value (3600) allows seeing up to 60 seconds of profiling if the project renders at a constant 60 FPS. Higher values allow viewing longer periods of profiling in the graphs, especially when the project is running at high framerates.
</member>
+ <member name="debugger/profiler_frame_max_functions" type="int" setter="" getter="">
+ The maximum number of script functions that can be displayed per frame in the profiler. If there are more script functions called in a given profiler frame, these functions will be discarded from the profiling results entirely.
+ [b]Note:[/b] This setting is only read when the profiler is first started, so changing it during profiling will have no effect.
+ </member>
+ <member name="debugger/remote_inspect_refresh_interval" type="float" setter="" getter="">
+ The refresh interval for the remote inspector's properties (in seconds). Lower values are more reactive, but may cause stuttering while the project is running from the editor and the [b]Remote[/b] scene tree is selected in the Scene tree dock.
+ </member>
+ <member name="debugger/remote_scene_tree_refresh_interval" type="float" setter="" getter="">
+ The refresh interval for the remote scene tree (in seconds). Lower values are more reactive, but may cause stuttering while the project is running from the editor and the [b]Remote[/b] scene tree is selected in the Scene tree dock.
+ </member>
<member name="docks/filesystem/always_show_folders" type="bool" setter="" getter="">
If [code]true[/code], displays folders in the FileSystem dock's bottom pane when split mode is enabled. If [code]false[/code], only files will be displayed in the bottom pane. Split mode can be toggled by pressing the icon next to the [code]res://[/code] folder path.
[b]Note:[/b] This setting has no effect when split mode is disabled (which is the default).