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authorVolTer <mew.pur.pur@abv.bg>2023-04-06 08:04:22 +0200
committerVolTer <mew.pur.pur@abv.bg>2023-04-10 10:00:09 +0200
commitf832eb92e40f7165d0e2e41684e462fb1858bf15 (patch)
treee917b5c309c91588067e58aebdf54436a53ba977 /doc/classes/EditorSettings.xml
parente11ae937d50946a9e170303eba0705d6377d080d (diff)
downloadredot-engine-f832eb92e40f7165d0e2e41684e462fb1858bf15.tar.gz
Fix mistakes in documentation and GDScript errors
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index bbe3ba4821..4c03bb83bd 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -329,7 +329,7 @@
[b]Note:[/b] On certain window managers on Linux, the [kbd]Alt[/kbd] key will be intercepted by the window manager when clicking a mouse button at the same time. This means Godot will not see the modifier key as being pressed.
</member>
<member name="editors/3d/navigation/warped_mouse_panning" type="bool" setter="" getter="">
- If [code]true[/code], warps the mouse around the 3D viewport while panning in the 3D editor. This makes it possible to pan over a large area without having to exit panning then mouse the mouse back constantly.
+ If [code]true[/code], warps the mouse around the 3D viewport while panning in the 3D editor. This makes it possible to pan over a large area without having to exit panning and adjust the mouse cursor.
</member>
<member name="editors/3d/navigation/zoom_modifier" type="int" setter="" getter="">
The modifier key that must be held to zoom in the 3D editor.
@@ -408,7 +408,7 @@
Controls whether the mouse wheel scroll zooms or pans in subeditors. The list of affected subeditors is: animation blend tree editor, [Polygon2D] editor, tileset editor, texture region editor and visual shader editor. See also [member editors/panning/2d_editor_panning_scheme] and [member editors/panning/animation_editors_panning_scheme].
</member>
<member name="editors/panning/warped_mouse_panning" type="bool" setter="" getter="">
- If [code]true[/code], warps the mouse around the 2D viewport while panning in the 2D editor. This makes it possible to pan over a large area without having to exit panning then mouse the mouse back constantly.
+ If [code]true[/code], warps the mouse around the 2D viewport while panning in the 2D editor. This makes it possible to pan over a large area without having to exit panning and adjust the mouse cursor.
</member>
<member name="editors/polygon_editor/point_grab_radius" type="int" setter="" getter="">
The radius in which points can be selected in the [Polygon2D] and [CollisionPolygon2D] editors (in pixels). Higher values make it easier to select points quickly, but can make it more difficult to select the expected point when several points are located close to each other.
@@ -686,7 +686,7 @@
If [code]true[/code], makes the caret blink according to [member text_editor/appearance/caret/caret_blink_interval]. Disabling this setting can improve battery life on laptops if you spend long amounts of time in the script editor, since it will reduce the frequency at which the editor needs to be redrawn.
</member>
<member name="text_editor/appearance/caret/caret_blink_interval" type="float" setter="" getter="">
- The interval at which to blink the caret (in seconds). See also [member text_editor/appearance/caret/caret_blink].
+ The interval at which the caret will blink (in seconds). See also [member text_editor/appearance/caret/caret_blink].
</member>
<member name="text_editor/appearance/caret/highlight_all_occurrences" type="bool" setter="" getter="">
If [code]true[/code], highlights all occurrences of the currently selected text in the script editor. See also [member text_editor/theme/highlighting/word_highlighted_color].