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authorSpartan322 <Megacake1234@gmail.com>2024-11-12 13:46:08 -0500
committerSpartan322 <Megacake1234@gmail.com>2024-11-12 13:46:59 -0500
commit3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d (patch)
treec7341bd56c977259578b127886c9a88eeef11820 /doc/classes/GPUParticles2D.xml
parent5094c2a5f7d506b0e685120f14d1df42e1e9d495 (diff)
parentcb411fa960f0b7fdbd97dcdb4c90f9346360ee0e (diff)
downloadredot-engine-3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d.tar.gz
Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Diffstat (limited to 'doc/classes/GPUParticles2D.xml')
-rw-r--r--doc/classes/GPUParticles2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 3c48f5ba31..96232f4277 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -136,7 +136,7 @@
<signal name="finished">
<description>
Emitted when all active particles have finished processing. To immediately restart the emission cycle, call [method restart].
- Never emitted when [member one_shot] is disabled, as particles will be emitted and processed continuously.
+ This signal is never emitted when [member one_shot] is disabled, as particles will be emitted and processed continuously.
[b]Note:[/b] For [member one_shot] emitters, due to the particles being computed on the GPU, there may be a short period after receiving the signal during which setting [member emitting] to [code]true[/code] will not restart the emission cycle. This delay is avoided by instead calling [method restart].
</description>
</signal>