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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-25 23:11:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-25 23:11:32 +0100 |
| commit | 7e009a167110e79caa102c5b88363fd32b75293c (patch) | |
| tree | 3940da723e826a4d6cd39cb713a6cf683201128c /doc/classes/Geometry2D.xml | |
| parent | ff790796afce2330dc886525e135a81677908bd6 (diff) | |
| parent | 5a01c2a3b0a055b1496f6f744c3faec23745cbc6 (diff) | |
| download | redot-engine-7e009a167110e79caa102c5b88363fd32b75293c.tar.gz | |
Merge pull request #43239 from HaSa1002/docs-lang-4
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
Diffstat (limited to 'doc/classes/Geometry2D.xml')
| -rw-r--r-- | doc/classes/Geometry2D.xml | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml index a6bcc1301b..4ff54d15ce 100644 --- a/doc/classes/Geometry2D.xml +++ b/doc/classes/Geometry2D.xml @@ -201,12 +201,21 @@ Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType]. The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]. [b]Note:[/b] To translate the polygon's vertices specifically, multiply them to a [Transform2D]: - [codeblock] + [codeblocks] + [gdscript] var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)]) var offset = Vector2(50, 50) polygon = Transform2D(0, offset) * polygon print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)] - [/codeblock] + [/gdscript] + [csharp] + var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) }; + var offset = new Vector2(50, 50); + // TODO: This code is not valid right now. Ping @aaronfranke about it before Godot 4.0 is out. + //polygon = (Vector2[]) new Transform2D(0, offset).Xform(polygon); + //GD.Print(polygon); // prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)] + [/csharp] + [/codeblocks] </description> </method> <method name="offset_polyline"> |
