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author | Yuri Sizov <yuris@humnom.net> | 2023-07-21 17:55:06 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-07-21 17:55:06 +0200 |
commit | 6588a4a29af1621086feac0117d5d4d37af957fd (patch) | |
tree | 2487fd0dc7e1a6bd0c6cc26d9a95bac6be8ff251 /doc/classes/Image.xml | |
parent | 4770e876162585935d76509eead5aa0ec7a19429 (diff) | |
parent | 2857b91385b566667f6a321554047286f1f13ecf (diff) | |
download | redot-engine-6588a4a29af1621086feac0117d5d4d37af957fd.tar.gz |
Merge pull request #79661 from sepTN/fix-typo-batch
Fix many typos in documentation
Diffstat (limited to 'doc/classes/Image.xml')
-rw-r--r-- | doc/classes/Image.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 3150d0f08f..81954dd7de 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -679,13 +679,13 @@ <constant name="FORMAT_DXT5_RA_AS_RG" value="34" enum="Format"> </constant> <constant name="FORMAT_ASTC_4x4" value="35" enum="Format"> - [url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texutre Compression[/url]. This implements the 4x4 (high quality) mode. + [url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texture Compression[/url]. This implements the 4x4 (high quality) mode. </constant> <constant name="FORMAT_ASTC_4x4_HDR" value="36" enum="Format"> Same format as [constant FORMAT_ASTC_4x4], but with the hint to let the GPU know it is used for HDR. </constant> <constant name="FORMAT_ASTC_8x8" value="37" enum="Format"> - [url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texutre Compression[/url]. This implements the 8x8 (low quality) mode. + [url=https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression]Adaptive Scalable Texture Compression[/url]. This implements the 8x8 (low quality) mode. </constant> <constant name="FORMAT_ASTC_8x8_HDR" value="38" enum="Format"> Same format as [constant FORMAT_ASTC_8x8], but with the hint to let the GPU know it is used for HDR. |