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authorRémi Verschelde <rverschelde@gmail.com>2019-12-07 00:11:17 +0100
committerGitHub <noreply@github.com>2019-12-07 00:11:17 +0100
commit07a739e7e15fdc0d7ed878f0cb465bb93c4e50aa (patch)
treed811b713f916bcd4d96c39fed00762311737d989 /doc/classes/ImmediateGeometry.xml
parent643b37aaf01138af8e5780caa938a107f2341412 (diff)
parent4eff13d7685752246ca311a2fdcc9d6e6eb7f63e (diff)
downloadredot-engine-07a739e7e15fdc0d7ed878f0cb465bb93c4e50aa.tar.gz
Merge pull request #34159 from akien-mga/doc-enums-constants
doc: Markup fixes for enums and constants
Diffstat (limited to 'doc/classes/ImmediateGeometry.xml')
-rw-r--r--doc/classes/ImmediateGeometry.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml
index ddfd3d74d5..e0807760f7 100644
--- a/doc/classes/ImmediateGeometry.xml
+++ b/doc/classes/ImmediateGeometry.xml
@@ -41,8 +41,8 @@
<argument index="1" name="texture" type="Texture" default="null">
</argument>
<description>
- Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
- For the type of primitive, use the [Mesh].[code]PRIMITIVE_*[/code] enumerations.
+ Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for [code]glBegin()[/code] and [code]glEnd()[/code] references.
+ For the type of primitive, see the [enum Mesh.PrimitiveType] enum.
</description>
</method>
<method name="clear">