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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 16:05:54 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:54:52 +0300
commitf90d13478a7691d82dce49a07dbcf52d702d070e (patch)
tree21776ec4a9404dc74952f1812f1f2bcd9da314b5 /doc/classes/Input.xml
parentc04c1f2fa3cfab0011d9c5af2ecbc807f1baadcf (diff)
downloadredot-engine-f90d13478a7691d82dce49a07dbcf52d702d070e.tar.gz
fix: replace "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r--doc/classes/Input.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 6fe5b7a802..70a635738f 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -118,7 +118,7 @@
<return type="String" />
<param index="0" name="device" type="int" />
<description>
- Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
+ Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Redot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
</description>
</method>
<method name="get_joy_info" qualifiers="const">
@@ -129,7 +129,7 @@
On Windows the dictionary contains the following fields:
[code]xinput_index[/code]: The index of the controller in the XInput system.
On Linux:
- [code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the godot controller database.
+ [code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the redot controller database.
[code]vendor_id[/code]: The USB vendor ID of the device.
[code]product_id[/code]: The USB product ID of the device.
[code]steam_input_index[/code]: The Steam Input gamepad index, if the device is not a Steam Input device this key won't be present.
@@ -140,7 +140,7 @@
<return type="String" />
<param index="0" name="device" type="int" />
<description>
- Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names.
+ Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Redot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names.
</description>
</method>
<method name="get_joy_vibration_duration">