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author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 16:05:54 +0300 |
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committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:54:52 +0300 |
commit | f90d13478a7691d82dce49a07dbcf52d702d070e (patch) | |
tree | 21776ec4a9404dc74952f1812f1f2bcd9da314b5 /doc/classes/Input.xml | |
parent | c04c1f2fa3cfab0011d9c5af2ecbc807f1baadcf (diff) | |
download | redot-engine-f90d13478a7691d82dce49a07dbcf52d702d070e.tar.gz |
fix: replace "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Input.xml')
-rw-r--r-- | doc/classes/Input.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 6fe5b7a802..70a635738f 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -118,7 +118,7 @@ <return type="String" /> <param index="0" name="device" type="int" /> <description> - Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID. + Returns an SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Redot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID. </description> </method> <method name="get_joy_info" qualifiers="const"> @@ -129,7 +129,7 @@ On Windows the dictionary contains the following fields: [code]xinput_index[/code]: The index of the controller in the XInput system. On Linux: - [code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the godot controller database. + [code]raw_name[/code]: The name of the controller as it came from the OS, before getting renamed by the redot controller database. [code]vendor_id[/code]: The USB vendor ID of the device. [code]product_id[/code]: The USB product ID of the device. [code]steam_input_index[/code]: The Steam Input gamepad index, if the device is not a Steam Input device this key won't be present. @@ -140,7 +140,7 @@ <return type="String" /> <param index="0" name="device" type="int" /> <description> - Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names. + Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Redot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names. </description> </method> <method name="get_joy_vibration_duration"> |