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authorAaron Franke <arnfranke@yahoo.com>2020-10-01 04:34:47 -0400
committerAaron Franke <arnfranke@yahoo.com>2020-10-01 23:57:21 -0400
commit439be614f4706705331669a58ce03f14c34ca52f (patch)
tree5d314dc0e0d5d40355bcda7882892d3c88ebe278 /doc/classes/Joint3D.xml
parent5e726d8d2025f1bc52299894230d94ef5972cea4 (diff)
downloadredot-engine-439be614f4706705331669a58ce03f14c34ca52f.tar.gz
Link to demos from within the class reference
Diffstat (limited to 'doc/classes/Joint3D.xml')
-rw-r--r--doc/classes/Joint3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml
index 15bef960f6..107c638b9e 100644
--- a/doc/classes/Joint3D.xml
+++ b/doc/classes/Joint3D.xml
@@ -7,6 +7,7 @@
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
</description>
<tutorials>
+ <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
<methods>
</methods>