diff options
author | Benjamin Larsson <mafortion.benjamin@gmail.com> | 2017-10-07 22:57:31 +0200 |
---|---|---|
committer | Benjamin Larsson <mafortion.benjamin@gmail.com> | 2017-10-07 22:57:31 +0200 |
commit | acf81338aa72e1340b97000ffe958ed43111e38b (patch) | |
tree | 242817aad67fa613099b35e377fd7f9a09485adb /doc/classes/KinematicBody2D.xml | |
parent | 9b15bf26f685d65add77c751e4d21b3da7bffa82 (diff) | |
download | redot-engine-acf81338aa72e1340b97000ffe958ed43111e38b.tar.gz |
Minor fixes to KinematicBody and KinematicBody2D
Diffstat (limited to 'doc/classes/KinematicBody2D.xml')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index e9c1b7de63..d9e669f493 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -111,13 +111,13 @@ <argument index="1" name="rel_vec" type="Vector2"> </argument> <description> - Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns true if a collision would occur. + Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. </description> </method> </methods> <members> <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin"> - If the body is at the least this close to another body, then this body will consider them to be colliding. + If the body is at least this close to another body, this body will consider them to be colliding. </member> </members> <constants> |