summaryrefslogtreecommitdiffstats
path: root/doc/classes/KinematicBody2D.xml
diff options
context:
space:
mode:
authorBenjamin Larsson <mafortion.benjamin@gmail.com>2017-10-07 22:57:31 +0200
committerBenjamin Larsson <mafortion.benjamin@gmail.com>2017-10-07 22:57:31 +0200
commitacf81338aa72e1340b97000ffe958ed43111e38b (patch)
tree242817aad67fa613099b35e377fd7f9a09485adb /doc/classes/KinematicBody2D.xml
parent9b15bf26f685d65add77c751e4d21b3da7bffa82 (diff)
downloadredot-engine-acf81338aa72e1340b97000ffe958ed43111e38b.tar.gz
Minor fixes to KinematicBody and KinematicBody2D
Diffstat (limited to 'doc/classes/KinematicBody2D.xml')
-rw-r--r--doc/classes/KinematicBody2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index e9c1b7de63..d9e669f493 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -111,13 +111,13 @@
<argument index="1" name="rel_vec" type="Vector2">
</argument>
<description>
- Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns true if a collision would occur.
+ Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
</description>
</method>
</methods>
<members>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin">
- If the body is at the least this close to another body, then this body will consider them to be colliding.
+ If the body is at least this close to another body, this body will consider them to be colliding.
</member>
</members>
<constants>