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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-03-28 17:32:29 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-05-06 22:40:32 +0200
commit5056c427d32218e85ad79d51788fa7583d48e293 (patch)
tree3a79b1c09a44a0b24a752c06d21729403063abb0 /doc/classes/Light3D.xml
parent64eeb04d2cb2e269d9710c38bdbf366ab3656e76 (diff)
downloadredot-engine-5056c427d32218e85ad79d51788fa7583d48e293.tar.gz
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
Diffstat (limited to 'doc/classes/Light3D.xml')
-rw-r--r--doc/classes/Light3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 59549cecb8..26b97edc25 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -204,7 +204,7 @@
Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.
</constant>
<constant name="BAKE_DYNAMIC" value="2" enum="BakeMode">
- Light is taken into account in dynamic baking ([VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to [constant BAKE_STATIC]. This has a greater performance cost compared to [constant BAKE_STATIC].
+ Light is taken into account in dynamic baking ([VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to [constant BAKE_STATIC]. This has a greater performance cost compared to [constant BAKE_STATIC]. When using SDFGI, the update speed of dynamic lights is affected by [member ProjectSettings.rendering/global_illumination/sdfgi/frames_to_update_lights].
</constant>
</constants>
</class>