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authorChristian Kaiser <info@ckaiser.com.ar>2024-05-28 01:48:43 -0300
committerChristian Kaiser <info@ckaiser.com.ar>2024-05-28 01:48:43 -0300
commitdcc4bc267c646a40eeaf7ce29d9264f2bc4b87ed (patch)
tree193f89f2bbd7e8782b4d6a31714bdf7e60889467 /doc/classes/Light3D.xml
parentbe56cab58c056c074d1e02cd0b38641204e39f41 (diff)
downloadredot-engine-dcc4bc267c646a40eeaf7ce29d9264f2bc4b87ed.tar.gz
Fix Light3D BakeMode enum documentation
Diffstat (limited to 'doc/classes/Light3D.xml')
-rw-r--r--doc/classes/Light3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index c1fc49cf9f..bda5fb69de 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -199,7 +199,7 @@
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights.
- [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled).
+ [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled]).
</constant>
<constant name="BAKE_STATIC" value="1" enum="BakeMode">
Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.