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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2023-02-24 10:42:07 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2023-02-24 10:42:44 +0800 |
commit | 43f62a588b7367e7f932269e06943319ed8209b7 (patch) | |
tree | b275540def14884315b4be622f9edfd8229420a9 /doc/classes/LightmapGI.xml | |
parent | e930c8d3838280e40baabc4426bd8236f7ac50a3 (diff) | |
download | redot-engine-43f62a588b7367e7f932269e06943319ed8209b7.tar.gz |
More class reference fixes
Mostly typos. Also renamed the remaining "Vulkan Clustered" to "Forward+".
Diffstat (limited to 'doc/classes/LightmapGI.xml')
-rw-r--r-- | doc/classes/LightmapGI.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml index 723e6bbf21..235e412757 100644 --- a/doc/classes/LightmapGI.xml +++ b/doc/classes/LightmapGI.xml @@ -9,7 +9,7 @@ [b]Performance:[/b] [LightmapGI] provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices. [b]Note:[/b] Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again. [b]Note:[/b] Lightmap baking on [CSGShape3D]s and [PrimitiveMesh]es is not supported, as these cannot store UV2 data required for baking. - [b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Clustered or Mobile), not OpenGL. + [b]Note:[/b] If no custom lightmappers are installed, [LightmapGI] can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL. </description> <tutorials> </tutorials> @@ -73,7 +73,7 @@ High bake quality (slow bake times). The quality of this preset can be adjusted by changing [member ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/lightmapping/bake_quality/high_quality_probe_ray_count]. </constant> <constant name="BAKE_QUALITY_ULTRA" value="3" enum="BakeQuality"> - Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing [member ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_count] and [member ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count]. + Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing [member ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_ray_count] and [member ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count]. </constant> <constant name="GENERATE_PROBES_DISABLED" value="0" enum="GenerateProbes"> Don't generate lightmap probes for lighting dynamic objects. |