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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 09:59:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-12 12:37:13 +0100 |
commit | 0e3d6257377d9f73520e5ccdb7677fde23be3398 (patch) | |
tree | 900f2168fcdaadf1fe3532186bbfef273701fd51 /doc/classes/Material.xml | |
parent | 0c7fc80cc19fe9cd609b145245b1bb70f6a41e2e (diff) | |
download | redot-engine-0e3d6257377d9f73520e5ccdb7677fde23be3398.tar.gz |
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
Diffstat (limited to 'doc/classes/Material.xml')
-rw-r--r-- | doc/classes/Material.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index ba74be330e..a0c1979646 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -13,7 +13,7 @@ <members> <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> Sets the [Material] to be used for the next pass. This renders the object again using a different material. - [b]Note:[/b] only applies to [SpatialMaterial]s and [ShaderMaterial]s with type "Spatial". + [b]Note:[/b] only applies to [StandardMaterial3D]s and [ShaderMaterial]s with type "Spatial". </member> <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0"> Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects. |