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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:22:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:23:02 +0200 |
commit | eaaee63b629d6999fcc0c84e38886b964f6d051d (patch) | |
tree | 136e327aa916afe2255bcf5d718963f2b1a84a4b /doc/classes/Material.xml | |
parent | 0168709978154a89f137b44f33647e5d28a46250 (diff) | |
download | redot-engine-eaaee63b629d6999fcc0c84e38886b964f6d051d.tar.gz |
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
Diffstat (limited to 'doc/classes/Material.xml')
-rw-r--r-- | doc/classes/Material.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index a0c1979646..a37c8127f0 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -4,7 +4,7 @@ Abstract base [Resource] for coloring and shading geometry. </brief_description> <description> - Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. + Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. </description> <tutorials> </tutorials> |