summaryrefslogtreecommitdiffstats
path: root/doc/classes/Material.xml
diff options
context:
space:
mode:
authorclayjohn <claynjohn@gmail.com>2020-01-20 16:28:03 -0800
committerclayjohn <claynjohn@gmail.com>2020-01-21 19:28:32 -0800
commitf2ece824803a521775a64232b524e980c5124323 (patch)
treea340c5bbbcaaa9c870bc56b062dd4fe22fa8b929 /doc/classes/Material.xml
parentad8819ca61fd2907a750131f928213992fded54a (diff)
downloadredot-engine-f2ece824803a521775a64232b524e980c5124323.tar.gz
Finish up docs for materials
Diffstat (limited to 'doc/classes/Material.xml')
-rw-r--r--doc/classes/Material.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index f584c5207a..7a620ead3b 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -12,8 +12,12 @@
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
+ Sets the [Material] to be used for the next pass. This renders the object again using a different material.
+ [b]Note:[/b] only applies to [SpatialMaterial]s and [ShaderMaterial]s with type "Spatial".
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
+ Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.
+ [b]Note:[/b] this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are sorted based on depth, while transparent objects are sorted from back to front (subject to priority).
</member>
</members>
<constants>