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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 16:05:54 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:54:52 +0300
commitf90d13478a7691d82dce49a07dbcf52d702d070e (patch)
tree21776ec4a9404dc74952f1812f1f2bcd9da314b5 /doc/classes/MeshDataTool.xml
parentc04c1f2fa3cfab0011d9c5af2ecbc807f1baadcf (diff)
downloadredot-engine-f90d13478a7691d82dce49a07dbcf52d702d070e.tar.gz
fix: replace "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/MeshDataTool.xml')
-rw-r--r--doc/classes/MeshDataTool.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index f339a26e93..855a340e38 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -46,7 +46,7 @@
[/csharp]
[/codeblocks]
See also [ArrayMesh], [ImmediateMesh] and [SurfaceTool] for procedural geometry generation.
- [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
+ [b]Note:[/b] Redot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
<link title="Using the MeshDataTool">$DOCS_URL/tutorials/3d/procedural_geometry/meshdatatool.html</link>