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author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 16:05:54 +0300 |
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committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:54:52 +0300 |
commit | f90d13478a7691d82dce49a07dbcf52d702d070e (patch) | |
tree | 21776ec4a9404dc74952f1812f1f2bcd9da314b5 /doc/classes/MeshDataTool.xml | |
parent | c04c1f2fa3cfab0011d9c5af2ecbc807f1baadcf (diff) | |
download | redot-engine-f90d13478a7691d82dce49a07dbcf52d702d070e.tar.gz |
fix: replace "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/MeshDataTool.xml')
-rw-r--r-- | doc/classes/MeshDataTool.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index f339a26e93..855a340e38 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -46,7 +46,7 @@ [/csharp] [/codeblocks] See also [ArrayMesh], [ImmediateMesh] and [SurfaceTool] for procedural geometry generation. - [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. + [b]Note:[/b] Redot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. </description> <tutorials> <link title="Using the MeshDataTool">$DOCS_URL/tutorials/3d/procedural_geometry/meshdatatool.html</link> |