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authorSnailRhymer <harrymilnes@hotmail.com>2022-07-29 20:48:12 +0100
committerSnailRhymer <harrymilnes@hotmail.com>2022-07-29 22:19:48 +0100
commita6229bf016c111ece9c216107945b08eab1cfba3 (patch)
tree4c128d74c090425c8e7648bfedd4f72451c812e5 /doc/classes/MeshInstance3D.xml
parent5ca09b322c0dea3f71de3239c2da2a72d987f67d (diff)
downloadredot-engine-a6229bf016c111ece9c216107945b08eab1cfba3.tar.gz
Fix add_surface_from_arrays description in classref
Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements. Also add missing comma in MeshInstance3D.xml, reword slightly.
Diffstat (limited to 'doc/classes/MeshInstance3D.xml')
-rw-r--r--doc/classes/MeshInstance3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index f368190a29..24f1f9918b 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -4,7 +4,7 @@
Node that instances meshes into a scenario.
</brief_description>
<description>
- MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
+ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
</description>
<tutorials>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>