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authorLightning_A <aaronjrecord@gmail.com>2021-06-17 16:03:09 -0600
committerLightning_A <aaronjrecord@gmail.com>2021-06-19 20:49:18 -0600
commite28fd07b2bbe78db0f286604a6eb469d8a0664be (patch)
treed10b935e7a77774960fefd93ac306db447cc2bfd /doc/classes/MeshInstance3D.xml
parent60dcc4f39c0e6289dba691225c002cd6e77be6ba (diff)
downloadredot-engine-e28fd07b2bbe78db0f286604a6eb469d8a0664be.tar.gz
Rename `instance()`->`instantiate()` when it's a verb
Diffstat (limited to 'doc/classes/MeshInstance3D.xml')
-rw-r--r--doc/classes/MeshInstance3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index b5ab296bd0..7c4e75793e 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -4,7 +4,7 @@
Node that instances meshes into a scenario.
</brief_description>
<description>
- MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
+ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
</description>
<tutorials>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>