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author | Andy Maloney <asmaloney@gmail.com> | 2022-08-12 09:36:48 -0400 |
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committer | Yuri Sizov <yuris@humnom.net> | 2022-08-15 15:49:48 +0300 |
commit | ef942718a08aab9bb2432e245cdcab773cf61540 (patch) | |
tree | d8279dd1cdff28b12551098a0234241a6b79c373 /doc/classes/MeshInstance3D.xml | |
parent | 9145420a65cdb522c98865863f9d5434193e6f81 (diff) | |
download | redot-engine-ef942718a08aab9bb2432e245cdcab773cf61540.tar.gz |
[doc] Use "param" instead of "code" to refer to parameters (5)
Diffstat (limited to 'doc/classes/MeshInstance3D.xml')
-rw-r--r-- | doc/classes/MeshInstance3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml index 1e69af6fd7..7dfee420d4 100644 --- a/doc/classes/MeshInstance3D.xml +++ b/doc/classes/MeshInstance3D.xml @@ -19,8 +19,8 @@ <param index="1" name="simplify" type="bool" default="false" /> <description> This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing. - If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. - If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. + If [param clean] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed. + If [param simplify] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default. </description> </method> <method name="create_debug_tangents"> |