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| author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2022-08-15 16:17:25 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-15 16:17:25 +0300 |
| commit | deec057ff89948ae2e4a45bada4c8a32553f3ca3 (patch) | |
| tree | d8279dd1cdff28b12551098a0234241a6b79c373 /doc/classes/MultiplayerAPI.xml | |
| parent | 9145420a65cdb522c98865863f9d5434193e6f81 (diff) | |
| parent | ef942718a08aab9bb2432e245cdcab773cf61540 (diff) | |
| download | redot-engine-deec057ff89948ae2e4a45bada4c8a32553f3ca3.tar.gz | |
Merge pull request #64319 from asmaloney/doc-params-5
[doc] Use "param" instead of "code" to refer to parameters (5)
Diffstat (limited to 'doc/classes/MultiplayerAPI.xml')
| -rw-r--r-- | doc/classes/MultiplayerAPI.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index e0a3a29147..3ce6ce41b4 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -60,7 +60,7 @@ <param index="0" name="object" type="Object" /> <param index="1" name="configuration" type="Variant" /> <description> - Notifies the MultiplayerAPI of a new [code]configuration[/code] for the given [code]object[/code]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and a valid [NodePath] as [code]configuration[/code]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it. + Notifies the MultiplayerAPI of a new [param configuration] for the given [param object]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and a valid [NodePath] as [param configuration]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it. [b]Note:[/b] This method is mostly relevant when extending or overriding the MultiplayerAPI behavior via [MultiplayerAPIExtension]. </description> </method> @@ -69,7 +69,7 @@ <param index="0" name="object" type="Object" /> <param index="1" name="configuration" type="Variant" /> <description> - Notifies the MultiplayerAPI to remove a [code]configuration[/code] for the given [code]object[/code]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and an empty [NodePath] as [code]configuration[/code]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it. + Notifies the MultiplayerAPI to remove a [param configuration] for the given [param object]. This method is used internally by [SceneTree] to configure the root path for this MultiplayerAPI (passing [code]null[/code] and an empty [NodePath] as [param configuration]). This method can be further used by MultiplayerAPI implementations to provide additional features, refer to specific implementation (e.g. [SceneMultiplayer]) for details on how they use it. [b]Note:[/b] This method is mostly relevant when extending or overriding the MultiplayerAPI behavior via [MultiplayerAPIExtension]. </description> </method> @@ -87,7 +87,7 @@ <param index="2" name="method" type="StringName" /> <param index="3" name="arguments" type="Array" default="[]" /> <description> - Sends an RPC to the target [code]peer[/code]. The given [code]method[/code] will be called on the remote [code]object[/code] with the provided [code]arguments[/code]. The RPC may also be called locally depending on the implementation and RPC configuration. See [method Node.rpc] and [method Node.rpc_config]. + Sends an RPC to the target [param peer]. The given [param method] will be called on the remote [param object] with the provided [param arguments]. The RPC may also be called locally depending on the implementation and RPC configuration. See [method Node.rpc] and [method Node.rpc_config]. [b]Note:[/b] Prefer using [method Node.rpc], [method Node.rpc_id], or [code]my_method.rpc(peer, arg1, arg2, ...)[/code] (in GDScript), since they are faster. This method is mostly useful in conjunction with [MultiplayerAPIExtension] when augmenting or replacing the multiplayer capabilities. </description> </method> |
